Description
CrackArt is an
Open Source 3D Texturing application that includes
Texture Painting,
Texture Baking,
Procedural Materials and Textures, and much more.
CrackArt is released under the terms of the
zlib license, which allows the development of 3rd party commercial plugins.
Download
Visit the
downloads page to get the most recent version of CrackArt and SceneEngine.
News
SceneEngine Plug-Ins for 3dsmax and MayaFebruary 25, 2010
A new version of the
SceneEngine DCC plug-ins is now available. Using CMake we're now able to build the DCC plug-ins for
3ds Max 9,
2008,
2010 and
Maya 2008 and
2010, in both
32 Bits and
64 Bits.
Download the plug-ins here, or drop us a line if you don't see your favourite Max or Maya version in this bunch.
CMake BuildFebruary 24, 2010
The SceneEngine libraries can now be built using
CMake. CMake automates the build of the libraries and the DCC plug-ins for any Visual Studio version, in 32 or 64 bits. A CrackArt build, and other operating systems might come soon. And as a bonus, we made two short tutorials about
how to build Maya and
3ds Max plug-ins using CMake.
New CrackArt Beta VersionFebruary 09, 2010
The new CrackArt Beta Version features a complete re-write of the Texture Painting plug-in, with numerous new features like Real 3D Painting, Projection Painting, 2D Painting, Decals and Masks.
All the painting tools have been improved and now include many new useful options, like sample merged for the blur and smudge tool, and texture cloning for the clone tool.
Visit the official
wiki beta page of CrackArt to download this new beta version or check out the new Texture Painting video tutorials.
More News...
Video Tutorials
The following video tutorials are the fastest way to get started on CrackArt's tools and features.
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Introduction
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Control Panel •Materials Page
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ShaderMaterial and NoiseTexture
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UV Atlas Modifier
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Bezier Splines, Triangulation Objects
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Texture Painting
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